![]() on screen with no other option to use or customize or even accept the nugget to create. When clicking on the the factory to add queue for a clone, just brings me to another panel with a random nugget. My guess to make wind energy consistent would need to have at least 40 wind turbine and 20 solar panels to keep a good amount of energy flowing in and out throughout the seasons.Īnother note: The clone factory for me is in operable. ![]() The last battery left did not indicate whether or not it is being stored by electricity or not. After fully charging 14 batteries full to the max with Creator Points. I have no idea where or if they are being stored into the batteries. I do notice my power being stored via the notification bottom left panel. With the occasional drop to 100 power back due to wind turbine over "heating." ![]() On a good in-game day I get 500 power back for storage. battery storage buildings = 15, wind turbine = 19 + 2 on the way, Solar panels = 10 + 1 on the way. With a population of 800 nuggs, power consumption of 1250 electricity. Herbs are Devil's Lettuce, cotton candy, and deadly seed. You should always have 1 farm dedicated to herbs. This is something we have to look into as players pretty much have to constantly rain on lakes and micromanage them in the modern era. Unfortunately, natural rain will never fill up lakes past the middle ages. Make sure to have 1-2 schools for every 50 nuggets. So if you have too many uneducated, they can't fill those roles. Old nuggets can not have children unless you have an active Elderly Assisted Living law active.Ībout part way into the middle ages a lot of jobs require educated nuggets. You can always use cupidon, on an existing couple, to force them to mate. Usually passing a contraception ban law will greatly help. If you also have had a lot of young nuggets die from disease, disasters, etc, that can stifle things as well. So if you have a lot of pending houses being built, that can stifle population growth. Nuggets won't breed if they don't have a house. If they were totally broken, we'd be flooded with players screaming at us. Either you don't always have enough power to charge them up, the batteries lack water, or you found some bug we aren't aware of. New crops: You pick seeds of a bush and drop the seed on your farmīatteries do work. I'm sure some of these are the result of me doing things wrong. Herbs ? I can see them on the ground, and I can buy them.They still look like stone age even when all the buildings around them have electricity. I couldn't find any upgrade for schools all the way up to the point where you produce universities.If you refill them using your powers they empty out again, even if you turn off or destroy all the pumps. Lakes which are emptied with pumps never refill even when there's plenty of natural rain.Did I do something to make it stop auto-assigning people to jobs ? Engineer buildings get no workers and everything falls down. At the start of the game it automatically assigns people to jobs.Suddenly they're still breeding but just at replacement level. Up to that point people breeding and new residences are being built. Population crashes around the time when I start producing iron, and never recovers.Would be a big coincidence if I always had exactly enough power for my buildings. I built 12 wind towers, and sometimes none of my buildings complained about lacking power, but three batteries continued to read zero. I tried to find new crops, pick them up, and put them either in a farm or at my centre. But I've been encountering a ton of things which are either partly-implemented features, or bugs. In theory I've got up to the point where I can produce electronics. I'm not talking about the game being complete and launched, I'm talking about things that look like they should be working but aren't. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |